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Carnival of Madness
demo and specs

[ DATE RECORD ]
Released 1 Oct 202623 days ago
Written 1 Oct 2026By David Burke
Page updated 1 Oct 202623 days ago
Next check due 30 Dec 2026In 67 days
[ PRIMARY ACTION · FREE DEMO ] SUPPLIER DEMO BUILD
Carnival of Madness demo slot by Gamomat

The studio's own demo build, in fun mode, with no account and no stake. It loads only when you ask for it.

Play it first

Play Carnival of Madness free

The free demo lets you see how the feature set and the gamble options feel on play money before any real stake is involved.

RTP96.03%
VolatilityMid

Demo credits have no cash value and cannot be withdrawn. A good demo run tells you nothing about what real stakes will do.

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What works

  • 96.03% RTP, a little above the rough 96% UK average
  • Mid volatility, so the swings sit between the steady and the savage
  • Wide stake range of 0.10 to 100, with room for small and large bankrolls
  • Gamble and collect options (Card Gamble, Ladder Gamble, Partial Collect, Full Collect) let you control how much of a win you risk

What does not

  • The 500x max win is a modest ceiling next to many modern slots
  • Grid size, paylines and hit rate are not in the published specs
  • Free games trigger and spin counts are not published, so the main bonus cannot be fully described
  • The gamble features add risk on top of the base game, and a risked win can be lost
01

What Carnival of Madness is

Carnival of Madness is a video slot from Gamomat, listed for release on 1 October 2026. The title points to a carnival theme, though the studio has not published further detail on symbols or artwork in the specs we work from.

The headline numbers are a 96.03% RTP, Mid volatility and a maximum win of 500x the stake. Bets run from 0.10 to 100, which is a wide band for a game with a ceiling of this size.

The feature list is where the character lies: free games, scatters, wilds, instant prize symbols and win multipliers on the main side, with Card Gamble, Ladder Gamble, Partial Collect and Full Collect on the risk side. That mix reads as a classic-leaning layout with optional gambles on top.

A 96.03% RTP, Mid volatility and a 500x ceiling: a middle-of-the-road profile with gamble options bolted on.

It suits players who like a game that pays at a moderate rhythm and who want the choice of banking a win or pushing it. It will be less appealing to anyone chasing a four-figure multiplier.

On what is published: the RTP, volatility, max win, bet range and feature names are all stated. The grid, the number of paylines and the hit rate are not in the specs, so this page does not state them.

02

The maths behind Carnival of Madness

At 96.03%, the RTP sits slightly above the rough 96% UK average. Over a very long run, that implies about 3.97p kept by the house per 1 staked, against roughly 4p on an average game. The gap is tiny, and no short session will ever show it. What it does tell you is that the game is not priced below the field.

Mid volatility means a balance between hit frequency and prize size. Expect dry spells shorter and less punishing than on a high-volatility title, and wins that rarely reach the very top of the range. A session tends to wobble rather than lurch. That is helpful for stake planning, because the swings are easier to ride out on a sensible bankroll.

The max win is 500x the stake. At the minimum bet of 0.10 that is £50. At the maximum bet of 100 it is £50,000. In between, a 1 stake caps at £500 and a 10 stake at £5,000. The multiplier is fixed, so the cash ceiling scales directly with what you bet.

A 500x ceiling is the number to weigh against Mid volatility. The two fit together: a game that cannot pay enormous multipliers has less need for long droughts to fund them. The trade is that you will not find the life-changing outlier here.

The studio has not published a hit rate for Carnival of Madness, so there is no figure to quote and none that we measured. Any session you play will give you a feel for how often wins land, but that is your own sample, not a spec.

03

Features and how it plays

The studio lists nine named features. Here is each one and, in general terms, how that kind of mechanic behaves:

  • Free games: a bonus round of spins played without deducting stake, usually triggered by a set of special symbols.
  • Scatter: a symbol that pays or triggers features by appearing anywhere in view, not on a set line.
  • Wild: a symbol that substitutes for others to complete winning combinations.
  • Instant prize symbols: symbols that carry a cash prize which is awarded straight away when they land.
  • Win multipliers: effects that lift the value of a win by a set factor, which is what lets a mid-volatility game reach its 500x top end.
  • Card Gamble: an optional gamble on a win, typically a choice between two outcomes, where you either grow the win or lose it.
  • Ladder Gamble: an optional gamble in which you climb steps for a bigger prize and risk the win at each rung.
  • Partial Collect: lets you bank part of a gambled win and keep the rest in play.
  • Full Collect: takes the whole win and ends the gamble.

The studio has not published the trigger count for the free games, the number of spins awarded, how the multipliers are applied or their values, the value range of the instant prizes, or the odds and step limits on the gambles. This page is updated when the studio publishes those details. No bonus buy or feature buy appears in the listed specs; if one were ever added, it would be switched off for GB players at UKGC casinos, because the UK rules prohibit paying to trigger a bonus directly.

04

Base game, stakes and mobile

The grid size and payline count are not published, so the base-game layout cannot be described beyond what the features tell us. Between bonuses, expect wins from wilds and scatters, with instant prize symbols and multipliers adding the occasional lift. The gamble options mean a win does not have to be the end of a spin: you can collect it or test it.

Stakes run from 0.10 to 100. The low end suits anyone who wants to learn the game and its gamble steps for pennies per spin. The high end is for experienced players with a large, planned bankroll, since 100 a spin is a serious commitment.

For Mid volatility, a sensible approach is to size the stake so a run of dry spins does not drain the balance. Many players choose a stake that gives a few hundred spins from their budget. Using the gambles adds variance, so bankroll planning should allow for lost gambles too.

Gamomat builds for mobile as standard, so the game is designed to run on a phone. In the UK, the same build rules apply on mobile as on desktop: no autoplay, a minimum spin time and no turbo or quick-spin options. The casino also shows reality checks and your session net position regardless of device.

05

Where Carnival of Madness sits

Among slots built on free games, wilds, multipliers and gamble features, Carnival of Madness sits at the lower end for ceiling and the steadier end for risk. Its 500x maximum is modest, and its Mid volatility keeps the swings contained. The RTP of 96.03% puts it level with, or a touch ahead of, the middle of the field.

That ceiling buys something. A game that does not need to fund huge top prizes can return more of its value through smaller, more regular wins, which is why the dry spells should be shorter than on bigger-ceiling rivals. The cost is that a lucky streak has a hard limit: at 100 a spin, the cap is £50,000, and at 0.10 it is £50.

The gamble options change the picture slightly. They let a player turn a normal win into a riskier one, which is a form of self-selected volatility. You can play the game as a steady mid-range slot or push it with gambles, and that flexibility is its main distinguishing trait.

The similar-slots table that follows shows the real comparison figures for games with a similar mechanic.

06

Is Carnival of Madness worth playing?

It suits these players:

  • Players who prefer Mid volatility, with a pace between calm and wild.
  • Anyone who likes the choice to gamble a win or collect it, using Partial Collect or Full Collect.
  • Low-stake players who want a wide range starting at 0.10 to test the feature set cheaply.
  • Players who value an RTP of 96.03%, just above the rough UK average.

Skip it if you want a very high ceiling, since 500x is the cap. Skip it too if you dislike gamble features, or if you need a published hit rate, grid and payline count before you play, because those are not yet in the specs.

07

The UK build

UK regulatory specSettingWhy
Autoplay Removed Autoplay is removed for GB under the 2021 UKGC remote-game rules, so every spin is a manual press.
Advertised RTP 96.03% The studio's published return figure. Operators can run alternative RTP builds, so confirm the paytable at your chosen site.
08

Carnival of Madness FAQ

Is the Carnival of Madness demo free?

Yes. A demo runs the real game on play money, with no deposit, no account and nothing staked. It sits at the top of this page. It is a good way to see how the features and gamble options behave before deciding whether to play for real.

What is the RTP of Carnival of Madness?

The published RTP is 96.03%. That is slightly above the rough 96% UK average, so over a very long run the house keeps about 3.97p per 1 staked. It says nothing about any single session, which can finish well above or below that figure.

What is the max win in Carnival of Madness?

The maximum win is 500x the stake. At the 0.10 minimum bet that is £50, and at the 100 maximum bet it is £50,000. A 1 stake caps at £500. The multiplier is fixed, so the cash ceiling scales with your bet.

Is Carnival of Madness high or low volatility?

It is graded Mid volatility. That means a balance between hit frequency and prize size: dry spells should be shorter than on a high-volatility game, and wins are more modest. The 500x ceiling fits that profile. The studio has not published a hit rate.

Can I buy the bonus in Carnival of Madness in the UK?

No buy feature appears in the published specs. In any case, bonus buys are switched off for GB players at UKGC casinos, so you could not pay to trigger a bonus directly. The free games would have to come through normal play.

How is this page made?

The desk plays released slots with real money at UK-licensed casinos, as well as on the free demo, and checks what is on screen against the published specs. The page is then written up from those verified facts. A person reads every article end to end and edits it before it goes live.

How we build this pageOUR METHOD
  1. The desk plays what there is to play, with its own money. A released slot is played for real with real money, and the demo above is the supplier's real GB build, loaded straight from their server, so what the desk opens is what launches. Either way, what it sees on screen is checked against the RTP, max win, volatility and features the studio has published. A game that is not out yet, with no demo to open, cannot be played, and its page says so.
  2. The article is then written up from those verified facts by our own tooling, which is what keeps every release on the site current and consistent. Specs come from the studio's own release sheet and the game's paytable, never from a sister title or a guess, and a number nobody has published is left blank rather than filled in.
  3. Every draft is then checked automatically, against the facts on file and for structure and language, and anything that does not pass is held back rather than published. We do not claim a person reads every article end to end. It publishes under the byline above, and the editor named there owns its accuracy and any corrections. We change the date when the facts change, not to look fresh.
  4. Spotted something out of date? Every page shows the day we last checked it. Tell us and we will fix it and log the change.
[ RESPONSIBLE PLAY ]SECTION RG / ALWAYS ON
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Over 18s
only

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