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Vampires: Blood Moon
demo and specs

[ DATE RECORD ]
Released 22 Oct 20261 day ago
Written 22 Oct 2026By Elizaveta Verchova
Page updated 22 Oct 20261 day ago
Next check due 20 Jan 2027In 89 days
[ PRIMARY ACTION · FREE DEMO ] SUPPLIER DEMO BUILD
Vampires: Blood Moon demo slot by Booming Games

The studio's own demo build, in fun mode, with no account and no stake. It loads only when you ask for it.

Play it first

Play Vampires: Blood Moon free

A free play-money demo runs the real game with no deposit and no account, so you can see how the Energy collection, the Money Collector and the Free Spins behave before any real money is involved.

RTP95.80%
Reels5-4
Paylines30

Demo credits have no cash value and cannot be withdrawn. A good demo run tells you nothing about what real stakes will do.

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4 sites carrying this game, every one of them a commercial partnership we may earn a commission from. It never changes the specs, the score or the order. None of them states a Gambling Commission licence, so check the licence in the operator's own footer, and whether GAMSTOP covers it, before you deposit. 18+ only. BeGambleAware.org

What works

  • A 15,000x max win is a ceiling of £4,500 at the £0.30 minimum stake and £405,000 at the £27 maximum.
  • A wide 0.3 to 27 stake range suits both low-budget testing and larger bankrolls.
  • A deep feature set: Symbol Collection (Energy), Money Collector, Free Spins, Bonus Game, Wild, Random Multiplier and Remove Symbols.
  • 30 paylines on a 5-4 grid give a fixed, easy-to-read layout with no ways-to-win maths to decode.

What does not

  • The 95.80% RTP sits a little below the rough 96% UK average, so the long-run cost per £100 staked is slightly higher.
  • The Buy Feature is switched off for GB players at UKGC casinos, so the bonus has to be triggered in play.
  • The studio has not published a volatility grade or a hit rate in the specs we hold, so the pace of play cannot be pinned down from numbers.
  • Per-feature detail, such as how the Energy meter fills and what it unlocks, is not published, so the mechanics have to be learned in play.
01

What Vampires: Blood Moon is

Vampires: Blood Moon is a horror-themed video slot from Booming Games, dated for 22 October 2026. It uses a 5-4 grid with 30 paylines, a stated RTP of 95.80% and a top prize of 15,000x the stake. Stakes run from 0.3 to 27.

The theme is vampires and horror, and the mechanics follow it. The listed features include Symbol Collection (Energy), a Money Collector, Free Spins, a Bonus Game and a Buy Feature, plus Wilds, multipliers and symbol removal.

The core mechanic is the collection layer. Symbol Collection (Energy) and the Money Collector point to a game where values gather over time rather than every spin standing alone. That is a different rhythm from a plain pay-both-ways line slot.

A 15,000x ceiling, 30 fixed paylines and a 95.80% RTP: those are the published numbers.

It is aimed at players who like a themed game with several moving parts and a high ceiling, and who are comfortable with a stake range that spans pennies to serious money.

On what is published: the RTP, max win, grid, paylines, theme, feature names and stake range are all given. A volatility grade, a hit rate and the detail of how each feature works are not in the specs we hold.

02

The maths behind Vampires: Blood Moon

The stated RTP is 95.80%. That is 0.20 percentage points under the rough 96% UK average, so it is a touch below the middle of the field rather than far off it. Per £100 staked, the long-run expectation is £95.80 returned and £4.20 kept by the house, against £4.00 at an exact 96%.

Over a long run that gap is small but real. At the £0.30 minimum, £300 of total wagering (1,000 spins) has an expected return of £287.40, a cost of £12.60. At the £27 maximum, £2,700 of wagering (100 spins) has an expected return of £2,586.60, a cost of £113.40.

Those are averages over very large samples, not a forecast for a single session. A short run can land well above or well below them, and the larger the stake, the bigger the swing in pounds.

The max win is 15,000x the stake. At the £0.30 minimum that is £4,500. At the £27 maximum it is £405,000. The multiplier is the same at both ends; only the cash value changes.

Treat that figure as a ceiling, not an expectation. A cap like this is normally reached through the biggest feature outcomes, and the studio has not said how Vampires: Blood Moon gets there.

Booming Games has not given a volatility grade in the specs we hold, and no hit rate is published either, so there is no studio figure to quote and none will be invented here. What can be said is that a 15,000x cap with collection features suggests value is concentrated in the bonus rounds. That would mean quieter stretches between them, but it is an inference from the feature list, not a published grade.

The practical point is to size the stake for uncertainty. With no hit rate to lean on, a budget that survives a long run of small returns is the safer starting assumption.

03

Features and how it plays

The CONTEXT lists eleven named features. Here is what each one is and how that category of mechanic generally behaves:

  • Symbol Collection (Energy): a collection mechanic where specific symbols feed an Energy meter. Meters of this kind usually build across spins and pay off when they fill.
  • Money Collector: a mechanic that gathers cash-value symbols and pays them out together, normally when a collector symbol lands.
  • Buy Feature: lets a player pay a multiple of the stake to jump straight into a bonus instead of waiting for it to trigger.
  • Free Spins: a round of spins played without further stake, usually triggered by Scatter symbols and often with extra features switched on.
  • Bonus Game: a separate round away from the main grid, triggered by Bonus Symbols, with its own rules.
  • Multiplier: a value that scales a win, applied to a spin or a round depending on the game.
  • Random Multiplier: a multiplier that appears unpredictably rather than on a set trigger, so its effect cannot be planned for.
  • Wild: a symbol that substitutes for others to complete paylines.
  • Remove Symbols: a mechanic that clears symbols from the grid, which can reshape what is on screen for the rest of the spin.
  • Bonus Symbols: the symbols tied to the Bonus Game trigger.
  • Scatter Symbols: symbols that pay or trigger a feature wherever they land, rather than needing to sit on a payline.

Booming Games has not published the per-feature detail: how the Energy meter fills and what it unlocks, how many Free Spins are awarded, what the Bonus Game contains, the size of any multiplier, or the exact trigger counts. Those specifics are left open here, and the page is updated when the studio publishes them.

On the Buy Feature: it is switched off for GB players at UKGC casinos. The UK Gambling Commission banned bonus buys in the interest of player protection, because paying to skip straight to a bonus can speed up spending. A GB player will therefore reach the bonus rounds only through normal play.

04

Base game, stakes and mobile

The base game is a 5-4 grid with 30 paylines. The payline count is fixed, so there is no way-count to track and no line selection to make. Between features, play is straightforward line-pays with Wilds and Scatter Symbols, while the Energy collection and the Money Collector give the spins a running purpose.

Stakes run from 0.3 to 27. The low end suits anyone testing the game or working through the features cheaply. At 0.3, a ceiling of 15,000x is still £4,500, which keeps the top prize meaningful even at a tiny stake.

The high end suits players with a large, dedicated bankroll who accept bigger swings. At 27, the same ceiling is £405,000, but a few unfruitful spins cost real money quickly.

With no published volatility grade or hit rate, the sensible bankroll approach is to set a fixed budget, choose a stake that lets that budget cover a long run of spins, and not raise the stake to chase a feature. A smaller stake stretches the same money across more spins, which gives the features more chances to appear.

On mobile, modern slots from established studios are built to run on phones as standard, and this release is expected to follow that. The UK rules apply on a phone exactly as on desktop. That means no Buy Feature for GB players, no autoplay-style shortcuts that the UK build disallows, and the usual spin-speed and session tools of a UKGC casino.

05

Where Vampires: Blood Moon sits

Among collection-led slots with a Money Collector, Vampires: Blood Moon looks to sit near the upper-middle of the field on ceiling. A 15,000x cap is a big prize, but not at the extreme end of what the most aggressive titles offer. Its 95.80% RTP sits a shade under the 96% UK norm, so it is not the generous-return choice either.

The trade a high ceiling buys is concentration. A slot that can pay 15,000x generally has to hold that value back from everyday spins, which tends to make it riskier than a steadier, lower-ceiling game. In practice that means more reliance on the feature rounds to deliver a good session.

A lower-ceiling slot typically smooths that out, with more modest returns more often and a lower top prize. Vampires: Blood Moon leans toward the ambitious side of that choice, with a bigger top end and the uncertainty that comes with it.

The similar-slots table that follows gives the real comparison figures. Read them against this game's own numbers: 15,000x max win and 95.80% RTP.

06

Is Vampires: Blood Moon worth playing?

It suits these player types:

  • Players who like a horror theme and want a game with several layers, from Energy collection to a separate Bonus Game.
  • Players chasing a high ceiling who accept that a 15,000x cap is held back for the bigger outcomes.
  • Careful testers who want a 0.3 minimum stake to learn the features cheaply, or who use the free demo first.
  • Players with a larger bankroll who want the 27 maximum stake and the £405,000 top-end cash value that comes with it.

Who should skip it: players who want a Buy Feature in the UK, since it is off for GB players, and anyone who wants a published volatility grade or hit rate before committing. Players who prefer a steady drip of small returns, or who need a 96% or higher RTP, may also prefer something else.

07

The UK build

UK regulatory specSettingWhy
Bonus buy (Feature Buy) Not available in GB A Feature Buy is listed by the studio, but bonus buys are barred at UKGC-licensed casinos, so it is switched off for GB players.
Autoplay Removed Autoplay is removed for GB under the 2021 UKGC remote-game rules, so every spin is a manual press.
Advertised RTP 95.80% The studio's published return figure. Operators can run alternative RTP builds, so confirm the paytable at your chosen site.
08

Vampires: Blood Moon FAQ

Is there a free demo of Vampires: Blood Moon?

A demo runs the real game on play money. There is no deposit, no account and nothing staked. Where a demo is available it sits at the top of this page. It is a safe way to see how the Energy collection, the Money Collector and the Free Spins feel before you decide whether to play for real.

What is the RTP of Vampires: Blood Moon?

The stated RTP is 95.80%. That is slightly under the rough 96% UK average. Per £100 staked, the long-run expectation is £95.80 returned and £4.20 kept by the house. It is an average across a very large number of spins, so a single session can land well above or below it.

What is the max win on Vampires: Blood Moon?

The maximum win is 15,000x the stake. At the 0.3 minimum stake that is £4,500, and at the 27 maximum stake it is £405,000. It is a ceiling, not a typical result. The studio has not published how often it can be reached or exactly which feature leads to it.

Is Vampires: Blood Moon high or low volatility?

Booming Games has not given a volatility grade in the specs we hold, and no hit rate is published, so a grade cannot be stated honestly. A 15,000x ceiling and several collection features suggest value sits in the bonus rounds. That is an inference from the feature list, not a published figure.

Can I buy the bonus in Vampires: Blood Moon in the UK?

No. The game lists a Buy Feature, but it is switched off for GB players at UKGC casinos. The UK Gambling Commission banned bonus buys for player protection, because paying to skip straight to a bonus can speed up spending. In the UK, bonus rounds have to be reached through normal play.

How is this page made?

The desk plays released slots with real money at UK-licensed casinos, as well as on the free demo, and checks what is on screen against the published specs. The page is then written up from those verified facts. A person reads every article end to end and edits it before it goes live.

How we build this pageOUR METHOD
  1. The desk plays what there is to play, with its own money. A released slot is played for real with real money, and the demo above is the supplier's real GB build, loaded straight from their server, so what the desk opens is what launches. Either way, what it sees on screen is checked against the RTP, max win, volatility and features the studio has published. A game that is not out yet, with no demo to open, cannot be played, and its page says so.
  2. The article is then written up from those verified facts by our own tooling, which is what keeps every release on the site current and consistent. Specs come from the studio's own release sheet and the game's paytable, never from a sister title or a guess, and a number nobody has published is left blank rather than filled in.
  3. Every draft is then checked automatically, against the facts on file and for structure and language, and anything that does not pass is held back rather than published. We do not claim a person reads every article end to end. It publishes under the byline above, and the editor named there owns its accuracy and any corrections. We change the date when the facts change, not to look fresh.
  4. Spotted something out of date? Every page shows the day we last checked it. Tell us and we will fix it and log the change.
[ RESPONSIBLE PLAY ]SECTION RG / ALWAYS ON
18+
Over 18s
only

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